Perks for your characters can be unlocked by spending Player XP and RP XP earned from Roleplaying in town. These perks are split into two categories below, "Player Perks" and "Townlife Perks". Any perks in the "Townlife" section can be purchased by combining or using either Player XP and RP XP and exclusively contribute to a player's effectiveness "In Town", while "Player Perks" can only be purchased using Player XP and can directly increase character power in Sessions. There are some "In Town" actions that can be used to convert RP XP to Player XP as desired so that everyone can be rewarded for roleplay and engaging outside of sessions.
Once a Perk is purchased, it is permanently unlocked and can be used on all characters that a Player has available. If the Perk involves making a choice, that choice can be made unique per character such as unlocking access to an Uncommon Archetype or Rare Ancestry. Some Perks are consumable such as "Resurrection" or "Renovate Venue" and are fully consumed upon use.
Perk Name
XP Cost
Max Purchases
Description
A Feat to Behold
2000
5
Unlock a single uncommon feat for use with your characters.
A Feat to Behold (Rare)
3000
2
Unlock a single rare feat for use with your characters.
A Particular Set of Skills
2000
3
Unlock a Bonus Skill Feat slot at your current level when this perk is purchased.
A Tale of Two Ancestries
6000
1
You can define one mixed-heritage to be available to all of your characters from the ancestries available to Northport. This requires approval from the GM Council and should factor in the relative difference of various species. This does not include the creation of any unique feats for the mixed-heritage such as the ones available to Aiuvaran.
Additional Bonus Archetype
15000
1
Unlock a second Bonus Archetype track for use with a single archetype.
Advanced Multiclass Archetype
15000
1
Upgrade a single multiclass archetype into an Advanced Multiclass Archetype, allowing you to take feats from the class via their Advanced feats up to level PL-2 for each feat slot instead of the usual limit of half character level. Additionally, for Multiclass Archetypes with Spellcasting Feats, you may take their Expert Spellcasting feat at level 10 as well as receive any additional spell slots that it grants two levels earlier than normal.
As part of taking this Perk, you may immediately reselect any feats you have taken for the chosen multiclass archetype.
Ancestral Paragon
8000
1
Unlock Ancestral Paragon character option and additional ancestry feat slots.
Background Check
1000
1
Unlock an uncommon background for use with your characters. You can immediately change a single character into the selected Background.
Background Check (Rare)
4000
1
Unlock a rare background for use with your characters. You may only choose to use a background that does not require GM input or any randomization. You can immediately change a single character into the selected Background.
Deep Meditation
4000
2
Gain an exploration action that that can be used once a day and allows you to enter a deep meditation for 10 minutes. During this time, your character is unable to act or perceive anything around themselves unless they are damaged, interrupting the effect. After completing this meditation, you can completely fill your focus pool and restore one spell slot of your choice.
Denizen of the Depths
3000
1
Requirements: You have completed 5x sessions in Rimeveil Depths.
Your time in the waters of the Depths has made you more comfortable with all forms of aquatic acuity. You gain the Underwater Marauder skill feat, the Breath Control skill feat, and a swim speed of 20ft. If you already have a permanent swim speed, you can instead increase it by +10ft.
Elemental Heart
5000
1
If you are not a Kineticist and do not have Kineticist Archetype, gain the benefits of the Kineticist Dedication other than trained in Nature. This does not provide the Dedication for any prerequisites.
Regardless if you are a Kineticist or not, Automatic Rune Progression applies to all of your Elemental Blasts if you do not already have a greater effect. You automatically gain the benefit of the Expert Kinetic Control feat at level 12.
You also treat all one-action Elemental Blasts as unarmed Strikes for the purposes of feats and class features, though they continue to follow Elemental Blast proficiencies and hit modifiers. (This means that they can substitute an unarmed strike in a feat, but they do not work in combination with items such as Handwraps of Mighty Blows or spells that would modify unarmed Strikes.)
Effortless Improvement
6000
1
Choose one skill, you become trained in this skill and the skill will auto improve to Expert at level 3, Master at level 7, and Legendary at level 15. When taking this Perk, you can automatically retrain any Skill Selections / Skill Increases for the selected skill.
Extra Character Slot
3000
2
Unlock an additional character slot. This character has a seperate inventory of items, but shares XP, Gold, Resources, and 'In Town' weekly actions with all other owned characters. Trade 'In Town' actions can be used to move items between owned characters as needed.
Forge Item (Epic)
5000
Consumable
(Unlimited)
Requirement: You possess an Epic Resource to forge or Epic Item to reforge.
Work with the GM Council to determine a series of quests or In Town actions to forge a new Epic Item or Reforge an existing Epic Item to better fit your character. Past accomplishments or quests that are relevant may be weighed against the required steps for this perk. There may be additional costs in materials, gold, or XP depending on the scale of the request.
Forged/Reforged items will still follow the standard of “Pushing the Boundaries” of Epic Items without increasing the overall power, even if they are adjusted to better fit your character’s needs.
For more information on Epic Resources or Epic Items, please see the Player's Guide.
Fountain-Be-Gone
4000
Consumable
(Unlimited)
Remove all boons and banes from fountains from a single character. After consuming, the character is eligible to drink again from all fountains.
Frostclaim Gourmet
3000
1
Requirements: You have completed 5x sessions in Frostclaim.
Your time around town has shown you that there is always some new local cuisine to try. You always make time to grab a snack on the go before you head out on an adventure. At the start of each session you play, you receive two common alchemical food consumables of your level or lower. This stacks with the Frostclaim zone perk if playing a session in that zone. These consumables are special and use the higher of your Class or Spell DC. They are also temporary and lost at the end of the session if not consumed.
From The Town Over
8000
1
Your characters are considered as from a particular town or region for any backgrounds, archetypes, items, feats, or spells that have access clauses that reference that particular region.
You can remove any XP Perk purchased so far related to backgrounds, archetypes, items, feats, or spells with access clauses involving this region to reduce the purchase price of "From the Town Over" by their original purchase prices down to a minimum of 0 XP.
From Zero to Hero
3000
1
Add another Hero point to your character at the start of any adventure.
Generalist
3000
2
Unlock a Bonus General Feat slot at your current level when this perk is purchased.
Glorious Evolution
5000
1
Roll a d6 to determine which mutation you receive for each character that you have that you would like to expose to potential mutation. If you ever Rebuild a character who has been exposed to mutation for any reason, you must roll again on the table to determine the characters mutation after the Rebuild.
1: Extra Eyes - Gain the benefit of all-around vision.
2: Gills & Webbed Toes - Gain the ability to breathe underwater and a 20ft swim speed. If you already have a permanent swim speed, you can instead increase it by +10ft.
3: Bone Claws - Gain a d8 claw attack with the agile and finesse traits. This claw attack is in the brawling group. On a critical hit, these claws inflict the target with a d8 bleed on top of their normal critical specialization effects (if any are applicable).
4: Eye Slits - Gain greater darkvision as your eyes pierce through the darkest nights.
5: Echolocation - Gain echolocation as a precise sense with a range of 30ft. If you already have permanent echolocation, you can instead increase it by +10ft.
6: Wings - Gain a 20ft fly speed. If you already have a permanent fly speed, you can instead increase it by +10ft.
Greywalker
3000
1
Requirements: You have completed 5x sessions in Shatterspine Ridge.
Become adapted to the climate around the Shatterspine Ridge and the more common effects of "The Grey". You are hardened against the cold weather, gaining cold resistance equal to half your level (minimum 1) and treating environmental cold effects as if they were one step less extreme (incredible cold becomes extreme, extreme cold becomes severe, and so on). You also ignore Concealment caused by snow, sleet, or rain.
Hero's Legacy
20000+
1
Requirements: You must have spent at least 20k on Player Perks to improve your character. You must have completed a raid, made a heroic sacrifice, or performed some other deeds of notoriety. The council may and likely will impose additional required action, quest, XP, donated XP, gold, or resource costs depending on the specific asks for the title.
Earn a unique Title (and role within Discord for the season). This title should be linked to actions of your character throughout the season during adventures. Unlocking this Title also allows you to collaborate with the GM Council on a unique reward such as a new event, clock, or other significant narrative impact throughout Northern Reaches related to your character's actions. This reward could also take the form of a unique but situational passive effect for your character based on their deeds.
An example of a passive could be the title of "Dragonslayer" for having slain the great wyrm Venexus. Your name has gained notoriety across dragonkind and you are now considered to have a "Frightful Presence" for any Dragon creatures you encounter.
An example of an event could be that the town sees the opportunity to clean up the remaining frost drakes circling Frostclaim and as a limited time event, all players start their sessions with fire ammunition and fire breath potions to prepare for the hunt.
Other players can donate their own Player XP towards unlocking this perk.
I Know a Guy
2000
Consumable
(Unlimited)
Unlock the ability to purchase a single common or uncommon item for your character equal to or below their character level. You can only buy this item once. (This does not give you proficiency with the item if you did not already have it.)
I Know a Guy (Rare)
5000
Consumable
(Unlimited)
Unlock the ability to purchase a single rare item for your character equal to or below their character level. You can only buy this item once. (This does not give you proficiency with the item if you did not already have it.)
Improved Hero Points (Advantage)
8000
1
Unlock 'Advantage' hero points for your characters. While in Adventures or In Town, when you use a Hero Point to reroll a check, roll 2d20 and take the higher result instead.
Improved Hero Points (Heroic)
12000
1
Requirements: Requires purchase of Improved Hero Points (Advantage)
Unlock 'Heroic' hero points for your characters. While in Adventures, when using Hero Points to reroll a check, roll a single die, if a 1-10 is rolled, 10 is added to the dice making your character truly heroic.
Intrepid Explorer
7000
1
You can take two exploration actions simultaneously while in exploration mode as long as they are not mutually exclusive (requiring you to stand still, vs move around). This does not stack with any other similar effects that allow you to take multiple explorations actions together.
Just Moved Here
2000
1
Unlock an uncommon ancestry or heritage option. You can immediately rebuild a single character's ancestry, heritage, and ancestry feats after purchase.
Just Moved Here (Rare)
5000
1
Unlock a rare ancestry or heritage option. You can immediately rebuild a single character's ancestry, heritage, and ancestry feats after purchase.
Overflowing Potions
4000
1
Any time that you activate a common consumable that is neither a scroll nor basic ammunition, there is a 10% chance that the consumable is not consumed. Roll a DC19 flat check any time you consume a common non-scroll consumable. On a Success, you can decide if the consumable can either be used again and remains in your hands/affixed or a duplicate copy is found within your bandolier.
Prismatic Familiar
3000
1
Requirements: You have completed 5x sessions in the Prismwoods.
You have befriended a tiny glimmering crystalline creature from the Prismwoods. You gain the Familiar class feat. If you already had the Familiar class feat (or a similar feat that provides you with a familiar), you gain the Enhanced Familiar feat instead.
This familiar can shift its body to refract light in unexpected ways, blinding enemies. Your familiar gains the Stunning Flare familiar ability for free, and this does not count against your familiar's ability limit.
Rebuild Character
5000
Consumable
(Unlimited)
Rebuild character while retaining earned items and gold. You can select all new feats, backgrounds, ancestry options, archetypes from those currently unlocked.
Resurrection
2000
Consumable
(Unlimited)
Revive a character who has expended all of their lives or add another life to a living character.
So Archetypical...
4000
Unlimited
Unlock an uncommon archetype for use with your characters as well as any uncommon feats listed within the archetype.
So Archetypical... (Rare)
7000
Unlimited
Unlock a rare archetype for use with your characters as well as any rare feats listed within the archetype.
Stay Sub-Classy
2000
1
Unlock an uncommon Sub-Class option for use with your characters such as Aloof Firmament for Magus.
Stay Sub-Classy (Rare)
5000
1
Unlock a rare Sub-Class option for use with your characters such as the Baba Yaga patron for Witch.
Unexpected Socialite
3000
1
Requirements: You have completed 5x sessions in Windscar Bluffs.
Your time interacting with the various peoples of Windscar has had a lingering impact on your character. Select one uncommon ancestry as part of selecting this feat. You gain the Additional Lore feat for the selected ancestry, gain a single common or uncommon language associated with the selected ancestry, and also gain a single level 1 ancestry feat from the ancestry.
Vale Touched
3000
1
Requirements: You have completed 5x sessions in Thornhearth.
A bit of Thornhearth's magic follows you wherever you go, influencing you in unexpected ways. You gain the Fey Influence feat. At level 9, you automatically gain the Fey Ascension feat. And at level 13, you automatically gain your choice of Cannibilize Magic, Eldritch Calm, or Glamour feat.
Zone of Expertise
3000
1
Select one Zone as part of selecting this feat. Your character has dedicated themselves to becoming exceptionally familiar with the selected zone through research, exploration, or other means. You gain the Additional Lore feat for the selected zone and can benefit from the Zone's Perk twice as often.
Perk Name
XP / RP XP Cost
Max Purchases
Description
Additional Venue Passive
5000
1
Add another Passive to your RP Venue. Only available for players who have already purchased the "Setting Up Shop" perk.
Another Trip to Town
4000
2
Increase your number of available weekly actions for 'In Town' activities by 1.
Meet the Needs
4000
2
Increase your number of available weekly reactions for 'In Town' activities by 1.
Heroic Townsman
3000
2
Allow the use of Hero points for 'In Town' activities. Each purchase of this perk adds 1 Hero Point a week for 'In Town' activities.
Improved Venue Action
5000
1
Improve the effect of a single Action at your venue to Tier 2. Only available for players who have already purchased the "Setting Up Shop" perk.
Renovate Venue
5000
Consumable
(Unlimited)
Rebuild your Venue. You can select new Passives and Actions for your venue up to your current maximum allowed.
Setting Up Shop
(Unlock Venue)
2000
1
Set up an RP Venue. You also increase your base number of In Town Reactions per week to 5. See Town & Roleplay Guide for more details on how to create a Venue and their benefits.
The Talk of the Town
20000+
1
Requirements: You must have spent at least 20k on other Townlife category perks before purchasing The Talk of the Town. The council may and likely will impose additional required action, quest, XP, donated XP, gold, or resource costs depending on the specific asks for the title.
Earn a unique Title (and role within Discord for the season). This title should be linked to actions of your character throughout the season in town. Unlocking this Title also allows you to collaborate with the GM Council on some impact around town that fits the narrative of your character such as a new clock, new event, improved venue action, new venue action, or changes to other "In Town" actions.
An example of a potential change in town for a revered Runesmith, may be the introduction of new rune formulas unique to the Northern Reaches that are available to be learned and crafted.
An example of a potential limited-time event throughout town for the propieter of the town Newspaper may be that all players start each session more informed for the next several weeks. Gaining an automatic success on a Recall Knowledge at any point throughout their next adventure on common creatures or topics.
Other players can donate their own RP XP and Player XP towards unlocking this perk.
Versatile Venue
4000
1
Add another Action to your RP Venue. Only available for players who have already purchased the "Setting Up Shop" perk.